Top ten reasons why D&D players are an advantage to the IDF
Posted on March 3, 2005
According to this article on YNET news, any potential soldier who tells Israeli army recruiters they play Dungeons and Dragons is automatically given a low security clearance.
“These people have a tendency to be influenced by external factors which could cloud their judgment, a military official says. “They may be detached from reality or have a weak personality elements which lower a person’s security clearance, allowing them to serve in the army, but not in sensitive positions.”
Ok, I think this is way off base. Now, I never played Dungeons and Dragons I was more the Marvel Super Heroes, Star Frontiers and Gamma World type but I think this is ludicrious.
I present to you the Top Ten reasons why Dungeon and Dragon players are an advantage to the IDF.
- Ability to make split second decisions while simultaneously thinking about how the entire scenario will play out.
- Axe-wielding skills.
- Two words: Healing potion.
- Ability to think outside the labyrinth.
- Most Dungeon Masters are good strategists.
- Being a 15th level magic user warrants as much respect as being a soldier in Sayeret Matkal.
- Elf assassins are stealthy and efficient.
- Chicks dig chainmail armor.
- After battling enough dwarfs and mystical pygmies you learn not to underestimate your enemy.
- Heightened ability to read people “She may look like a Mermaid but there is definately something nefarious about her and I’ve been less trustworthy of female lake dwellers since that Siren pulled a fast one on me last year back on the Netherworld.”
(Crossposted to Jewschool)